LOADING

MENU

Sign in with Google to keep your runs. More ways to sign in are coming. No account needed to play.

Privacy

Flight defaults stay in this browser. Sign in and they follow the account. UI size, stick size, and controls stay on this device.

Slingshot Speeders | The First Orbital Racing Game

Slingshot Speeders is the first orbital racing game. Slingshot through real gravity. Capture the orbit. Beat the board.

The first orbital racing game is free in your browser: a top-down space race with real inverse-square gravity, force-based thrust, and gravity-assist slingshots. It is an orbital mechanics game where you win by capturing a closed Kepler orbit inside a goal ring — not by crossing a finish line.

About

Built by Masland Tech LLC in Rust. The Bevy client runs as WebAssembly in the browser. Physics, input, and race rules live in one shared simulation crate. The server is authoritative: clients send button presses only, never position, velocity, or race time. That keeps the competitive leaderboard honest and the orbits deterministic.

How it works

Maps

FAQ

Is this a real physics space game?

Yes. Orbits use inverse-square gravity and Kepler-style closed-orbit checks, not arcade magnets. Slingshots are gravity assists. Fuel burns only when you thrust.

Can I play Slingshot Speeders in a browser?

Yes. The playable client is a Bevy WebAssembly build. Open this page and race. No install.

Is it competitive?

Yes. Fastest closed-orbit captures go on the public leaderboard per map. Recent runs list wins, crashes, fuel-outs, and quits; click a run to watch the tape. Trefoil lists recent races.

What engine and language is Slingshot Speeders written in?

Rust. Shared simulation in a dedicated crate, Bevy 2D client, Axum WebSocket server, SQLite leaderboards. The same SimState::step runs on server and client.

Do I need an account?

No. Type a pilot name and fly. Sign in with Google if you want YOUR RUNS, a public profile, and MapMake — a free account can publish one new map a week onto Community Maps for everyone to fly. MapMake is experimental and may have issues. More ways to sign in are coming.

How to play

Controls, orbits, and the score — keyboard and touch.

Social

Reddit and Lemmy for the game.

What's new

Version notes for Slingshot Speeders, newest first.

Roadmap

What's next — MapMake, weekly challenges, championship, seasons. Stretch goals, not a shop.

Race standard

The Stock ship every public board uses — mass, engines, Δv, clocks, and score.

Ranking

Season Alpha — championship points, the 0–1000 rating, and Elo from lobby races.

Philosophy

How the board stays honest — server-authoritative, one Stock ship, no Steam cut.

FAQ

N-body gravity, scoring, and whether this is the first orbital racing game.

Usage

Last seven days of visits, plays, fuel, distance, and rotation.

Press

Press page — play button and [email protected].

Controls

WASD thrust, Q/E rotate, Shift afterburn (tap or hold — Settings), 1 or Tab camera, 2 MAIN/RCS, 3 kill-rot, 4 arrows, 5 trajectory line, Z emote if one is equipped, click a body for relative orbit, R restart, Esc / HOME, scroll zoom. A pad works too: left stick fly, right stick turn, RT afterburn, B emote. Remap both in Settings, next to UI size.

Copyright 2026 Masland Tech LLC. All rights reserved. Proprietary software. Press · Philosophy · Privacy