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Slingshot Speeders | The First Orbital Racing Game

The first orbital racing game

Slingshot through real gravity. Capture the orbit. Beat the board.

Play a free 2D top-down space race in your browser. It is an orbital mechanics game with real inverse-square gravity, force-based thrust, and gravity-assist slingshots. You win by capturing a closed Kepler orbit inside a goal ring — not by crossing a finish line.

About

Built by Masland Tech LLC in Rust. The Bevy client runs as WebAssembly in the browser. Physics, input, and race rules live in one shared simulation crate. The server is authoritative: clients send button presses only, never position, velocity, or race time. That keeps the competitive leaderboard honest and the orbits deterministic.

How it works

Maps

FAQ

Is this a real physics space game?

Yes. Orbits use inverse-square gravity and Kepler-style closed-orbit checks, not arcade magnets. Slingshots are gravity assists. Fuel burns only when you thrust.

Can I play Slingshot Speeders in a browser?

Yes. The playable client is a Bevy WebAssembly build. Open this page and race. No install.

Is it competitive?

Yes. Fastest closed-orbit captures go on the public leaderboard per map. Recent runs list wins, crashes, fuel-outs, and quits; click a run to watch the tape. Trefoil lists recent races.

What engine and language is Slingshot Speeders written in?

Rust. Shared simulation in a dedicated crate, Bevy 2D client, Axum WebSocket server, SQLite leaderboards. The same SimState::step runs on server and client.

Do I need an account?

No. Type a pilot name and fly. Sign in with Google if you want YOUR RUNS to follow you. More ways to sign in are coming.

What's new

Version notes for Slingshot Speeders, newest first.

Roadmap

What's next — community maps, ship classes, a $10 alpha supporter pack. Stretch goals, not this cycle.

Race standard

The Stock ship every public board uses — mass, engines, Δv, clocks, and score.

Pre-Alpha Archive

SCORE / TIME / Δv and Trefoil from before the wipe. The pre-alpha database is backed up.

FAQ

N-body gravity, scoring, and whether this is the first orbital racing game.

Usage

Last seven days of visits, plays, fuel, and distance.

Press

Press page — play button and [email protected].

Controls

WASD thrust, Q/E rotate, Shift toggles afterburn (more push, or more Δv), 1 or Tab camera, 2 MAIN/RCS, 3 kill-rot, 4 arrows, 5 trajectory line, click a body for relative orbit, R restart, Esc / HOME, scroll zoom.

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